Friday, April 17, 2009

The Depression

Well, it seems as though the depression is finally to be felt in my home. My father has just taken a 10% pay cut, as has everyone else at his workplace, including the owner. At least they all still have their jobs. However, now I'm going to feel really bad about asking him for anything... I'll have to find a job myself. But where to work... I'll have to write up a resume and start looking around. Part-time, of course. I'll be able to feed myself and by myself games and stuff, then, which will be good. And I'll have real-world job experience to stick on there.

In other news, I have... erm... Ah, yes, Generation of Chaos. This is a unique sort of strategy RPG, in that you manage squadrons of one hero and 29 other dudes. Soldiers. The hero has skills and super moves but can succumb to the weaker units of the other side if you aren't careful. Of course, sometimes your dudes stand no chance and you'll just have to run. At the begining of each battle, you choose your formation and attack strategy. You can wait, charge, target their commander or defend yours, or sometimes run. I'm not sure of the conditions for run, as it doesn't always appear.

Aside from combat, you manage your empire. Aside from shopping, you can only do things in town when there is a commander there, and only one thing can be done per commander, whether it's moving or fortifying a town or what. Multiple units of yours can sit on one square, and depending on where you are, up to four of them can defend against attacks, one at a time.

The movement system is based on a grid, with squares filled in to form paths between locations. Some units can move four, others five, and still others six. I havn't run into any units with more or less movement than that. Every unit has an ideal terrain to move on, as well. Dessert will slow most units down, and flatland, I do believe, is ideal for all units. Forest may slow larger, heavier units down, while flying units move best over rocky terrain.

Personally, I like it. It's a strategy game, but the combat is simple enough where I stop playing the game because I can't figure out what I want to do, as in Fire Emblem. Of course, a death in Fire Emblem is permanent, so it requires planning.

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